(English #165) Getting Camels: A Minecraft 1.20 Adventure

My cousin and I play on a Minecraft server together. The server started in 1.18 and is still running in 1.20. The server has just recently updated. We want to go out to new chunks to locate the new camels. Now, the way Minecraft works is that when you update the world, you cannot find new structures and items in chunks that have already been explored. That means that in order to obtain the newly added camels, we would need to travel thousands of blocks out to get to unexplored parts of the world.

Now there are three dimensions in Minecraft. The overworld is the normal dimension where you begin, and where you are most of the time. This is the area in which the Camels and other new features were added in the update. The overworld has a bottom made out of bedrock. The nether is the second dimension you visit. It is accessed by building a 2×3 ring out of obsidian and then lighting a fire in the middle. It is a fiery dimension, and the creators of Minecraft said that it was what they imagined “hell” to be like. Basically, dangerous, but you won’t die the moment you enter. The nether is smaller than the overworld. One block in the nether is eight blocks in the overworld, so traveling 1,000 blocks in the nether and building another portal will mean you have traveled 8,000 blocks in the overworld. The nether has a bedrock roof and a bedrock floor. You can use a glitch to phase through the roof. When you log out and log in again, you will phase teleport back down under the roof. The end is the third dimension. The portals that take you to the end are found in strongholds all over the overworld. There is only one portal that takes you out of the end, right near where you spawn in from a stronghold portal. The exit portal leads to world spawn where new players find themselves when they log on for the first time. This is also really close to our base of operations, so it is really convenient to bring a Camel through this portal so that we don’t have to move it as far. Now that we have the basics out of the way, we can move on to the to the actual story.

The best way to get out to new chunks is as follows. You use the glitch to get on top of the nether roof. Then, using elytra, fly out 5,000-10,000 blocks (which won’t take as long as you think), relog, build a nether portal, and there you are. This is just what my cousin and I did to get out to new chunks. Every desert village has a 100% chance of having exactly one camel, so that is what we were looking for. My other cousin already had one camel, so we just need one more to be able to breed them and have more camels back at home. We traveled through the air, making various stops along the way, until we found a desert village.

Our next goal was to get the camel back home. The best way to do this is going through the end. So my cousin and myself got on the camel and rode to the nearest underground stronghold. We located the end portal, lit it, and made a chute for the camel to fall down. When you go through a portal, fall damage is negated. Hence when the camel fell through, it wasn’t harmed a bit! My cousin and I also entered the portal to bring the camel through the home portal, which is just what we did. We arrived safely at spawn, only a couple thousand blocks away from base. Now we had to take the trip back. Our shopping district is near spawn. My cousin and I rode our way around the mountain that the shopping district is on the side of to the tunnel. We rode through the mountain to the other side of the tunnel, and from here to the nether portal of a rival nation, the Roman Empire. The nether tunnels are low around that part, too tall for a player riding a camel. We simply put the camel on a lead and brought him back to our nether portal, and to our base.

We built a shelter for the two camels, and made them a new home. We had now acquired all the new 1.20 items, and could go on with our plans to farm every item in Minecraft. The camel’s babies would also sell for a small fortune.